Starsector change officer portrait. It's a portrait pack mod. Starsector change officer portrait

 
 It's a portrait pack modStarsector change officer portrait  Vayra's Sector has some good portraits! 1

Hard dependencies on Lunalib!-----1. • 10 days ago. faction, mercenary. To be exact, this mod increases number of skills from 4 to 25, so theoretically is possible to select any of available. And safe to remove from saves, or change versions, but there are shenanigans caused by changing to a version with a steeper leveling curve. Really can let you min/max your officers. Preview: Spoiler [close] « Last Edit: May 16, 2022, 01:25:31 PM by Coolie » LoggedTo those of you who are new to the game, you can change how many ships may be deployed into the battle, for both you and the enemy. We would like to show you a description here but the site won’t allow us. Custom amount of. Download the archive for each and extract the contents to /starsector/mods. 8. Presumably, you can find enough room for one person and a little command suite in an automated ship. 95a] Another Portrait Pack v1. To actually get those DP back you need to capture points on the map, which is why frigates are still useful. Is there a way to increase the max number of officers to go with that? edit: nm, found it. An anime portrait pack that adds (and optionally replaces vanilla) over 1000+ portraits to the game. Post published: December 27,. Any ship you stick a mining tool on can mine, and will be at risk of damage. Repeat until you have enough cores. Update to 1. Integrated AI cores can not be removed from that ship. The start of an abomination, dubbed the "moderately cursed ship pack". faction file and corresponding entry in factions. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. 5. Trying to change character portrait but it keeps changing back. Starsector will only add "add" the things i mentioned when the sector is being generated. faction files have lists in them referencing the portraits, you'll want to change all of these to the new names you're using. Name. So, I updated the portrait pack and one of my officers has ceased to exist. ThirstSector is a complete portrait replacer for all generic and named characters in the base game. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. No, the three tech levels are basically about different philosophies for tactics. Works very well with multiple different models. The portrait pack Himawari Vanilla Replacer must be enabled in the mod manager to replace vanilla character and portraits. - GitHub - WadeStar/Starsector-WS_Portraits: A very simple mod for Starsector that adds more portraits to the game. I also know that by changing the Campaign. Checkpoints. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. ThirstSector is a complete portrait replacer for all generic and named characters in the base game. I don't have plans to update this if/when a Starsector update breaks it. I. Manual download. Colonizing a couple worlds in a system helps facilitate defense, and obviously choosing the right buildings to create big, beefy fleets. 1a. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. I'd rather replace or remove every single vanilla portrait than have mods trying to follow that awful artstyle. 95. The only one I change is the global combat speed (I forgot the name), which I change from 1f to 2f. 96a: - Support for Unknown Skies planet type change projects. I’m editing the save file to change my portrait and every time I change the spr=(current portrait) to spr=(new portrait) when I launch the game it resets. Volkov Industrial Conglomerate - also known as VIC or simply The Conglomerate, is a quasi-religious transhumanist Megacorporation from the Human Domain era, focused on the bleeding edge aerospace solutions and genetic technologies, and hell bent on ensuring the survival and evolution of humankind through substantial DNA manipulation. hullmods. Reminds me of all the Company of Heroes 2 mods with custom nameplates and tank camo with hentai, so classy. A military division that specializes in commerce and carries its duties across the Persean Sector. faction file is formatted in Starsector's somewhat loose JSON schema. Created by: TheTartiflette. You might note that several of the new ones and updated ones share an artstyle- they're all from Lennoxicon. Officers are skilled individuals who captain ships in battle, adding combat abilities similar to those of the player's flagship. Close & reopen game. A . For backgroundinfo, im a very new player. Otherwise upload the sound file you're using, it may have the wrong format. The Starsector modding community is actually unusually very good at this. Starsector > Suggestions >. However around 1024 and above the image loses quality because of the game compression. a version that is more faithful to the 2d sprite dimensions. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. faction file informs the game engine how to set up and use a faction. In the save file, first and last. Step 1: Player Faction Music. The best flagship is objectively a SO Aurora. This tells the launcher the mod is for the current version, which might make it work. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. On the right side of their bars it should say 'dismiss' which will fire them permanently. It will change the base limit of officers you can hire, but it's the simplest way to change how many officers can you have. #3. xml file (or something else, just the one that is not “campaign. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. I would say 1-2 points is fine, I don't think running 10 officers is worth it unless you build a fleet with a lot of smaller units. 9. ) Even double speed is slightly on the slow side. ago. xml file (or something else, just the one that is not “campaign. It worked!! Thanks a lot. faction, and scavengers. - > Demand commodities or payment from fleets using your strength and influence. 96a-RC8. This can be done by including a factions. 4. bin file (just the specific track you wanted to change inside it, if you modified it at all), but if you did, don't do that unless you know how to edit such files. Lindsey's picture and the ones in the background come from Interesting Portraits Pack, it works even though it's not updated, you can. Considering someone made a mod for Mount and Blade where the Factions flags are replaced with Hentai, i doubt Starsector is beyond the horny. What you could do is spawn in, via Console Commands, an officer with the name and level of your current one. Logged. search and find in the document. Generic UAF officers can be recruited like any other and will have one of many portraits. 96a-RC8. ago. 10/10 for 1 point, 5/10 for more. Re: [0. Fractal Softworks Forum - Index. And they're for version 0. I signed up just to say thank you for recommending the UAF and also defended the mod a couple weeks earlier. It's nothing special, but I found the results interesting when I put some Starsector portraits through the aforementioned AI, so I hope you do too. You can manually opt out certain factions from the modpack by going to StarsectormodsSuper Degenerate Portrait Packdataworldfactions directory and deleting the respective faction file. Join. Try to beat the "easy" missions. They can be found in both player and NPC fleets. The goal of No More Generics! is to provide a portrait of each defined character in the game files. You can change your personal faction colors in the. The portrait probably got renamed. In starsector, there is no equipment, and there is no crew per say. I don't remember exactly how, though. Hey, I know that Officer Names can be Changed in game. ThirstSector is a complete portrait replacer for all generic and named characters in the base game. ago. 2. Remnant Sub-Ordos are the medium-sized fleets, and the ones most commonly encountered in medium and high-danger systems. Hey, I know that Officer Names can be Changed in game. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. v1 . 1 is no longer under development. Officers can occasionally be found while salvaging ruins, derelicts, and structures. The portrait is currently determined by the faction the officer is assigned to, and I think AddOfficer already has too many arguments. Step 3. 4 hammer pods + 2 typhoon reapers + ECCM + Missile specialization means anything somewhat slow in front of it with maxed out flux just DIES. csv . xml file in your respective save folder. That's 30Credits , with a monthly salary of 10Credits. The . 1. Mostly luck, Starsector have some fundamental game engine flaw, some modder actually make a mod that allow you to have more option regarding Officer but it's simple unuseable because the game will stutter for 5 second straight if you go to any UI menu, it's kinda hard when the game. the workaround is to get an image with the same aspect ratio, then resize it to smaller portrait sizes. I remember it being a Nexerelin feature, though. 2022 is 2020 too. ago. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. . Timid/cautious officers will stay further back, within fighter rangeThe Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. if you want some quick constructive criticism this build looks too flux intensive for what the onslaught can handle (1155 dissipation vs 2379 + 240 used) so I'd look at options to increase dissipation and reduce flux useage. 8a. It's a portrait pack mod. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. Just change the version number in the settings file and it will work. This is a collection of 109 portraits that tries--as best as I could--to stay close to the vanilla lore and art style. I wanted to keep it immersive and complement the portraits that are already ingame. This (along with many other settings) can be changed by running the Settings command. However around 1024 and above the image loses quality because of the game compression. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of. 2. Get 3 paragons + 3@ capital ships + Freighters and TankersAI-RetrofitsV0. You should search for the officer's name, then there should be a line with all their skills in between brackets like this {}. Special thanks to; Vermy, Naggy, and the rest of the core team for helping this mod come true at last. I'd rather replace or remove every single vanilla portrait than have mods trying to follow that awful artstyle. Removed extra skill point scaling. Adjustments for major skill outliers, such as Damage Control and various raw damage bonuses. Press Ctrl + F on your keyboard and type in l="last name" Include the quotes and replace last name with your NPC's last name. 1. By default, the player can command up to 8 officers; their maximum level is 5. This can be done by including a factions. Its large central core is invulnerable due to the Vast Bulk hull mod, but its numerous small modules are destructible and the station itself will die when all modules are destroyed. Really can let you min/max your officers. 1 (kyeltziv). Hm, i wonder if it's possible to change the captain's personality type by editing game files, or if it has to be. csv . Open the 'vmparams' file and change the allocated memory accordingly. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new. Ah there it is!Fully updated for 0. Waste_Drama. if you are able to locate GUI/UI file, you should be able to change it. ship File OverviewHow does one change the resolution of it? If I remeber correctly, you can change it in the launcher. First thing to do: Allocate sufficient memory in for Starsector with mods. Characters in Starsector story and lore. Officer training via leadership allows 6 skills and 2 elite, while cybernetic augmentation allows 2 additional elite skills. 95 to 0. About the fun modlist: I somehow lost all interest in new factions or ships, so my fun mod list would consist purely of mods that change game mechanics or add new things (for example nexerelim + vanilla already takes hours to finish, and adding mods will make it both laggy and slower, sorry for being demoralizing) good luck The pid="steady" attribute in the first line suggests that the captain has a steady personality. api. 0. 1 [Starsector Mods][0. ago. This skill has so much effects related to D-mod prevention or restoration like it want to say: "Here! Take it, just dont cry!"The Dun Scaith is my favorite mod ship so far, the 6 forward facing medium missile points is the icing on the cake. Go to starsector r/starsector. One you should already be aware of, the other is somewhat less obvious. Changed degenerate portrait pack's version. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Faction & Ships Mods - This one is really up in the air, i'd suggest you go to the forum to look at the modder's work, and see if you like it. starsector allows you a limited number of officers that act as captains for your ships, and these officers can have the same combat skills the player can have, but in a limited number. so its probably in the core game files in the java files somewhere. I'd go as far as to say that even using them to get a better price on a cargo haul mission is more effective at getting an officer because you can. Many small ships can fit medium energy weapons. Following fields define the number of stuff you will. Logged. On Linux, it's in the starsector directory. The Dustkeepers are part of the Contingency. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. . You can manually opt out certain factions from the modpack by going to StarsectormodsSuper Degenerate Portrait Packdataworldfactions directory and deleting the respective. They start at level 4-6 with a fixed set of skills and cannot level up. a modest portrait pack -- 100+ vanilla-adjacent portraits. I don't understand why the game even prevents mods from running that don't match the version number. The official forum's mod index only lists 4 portrait packs, two of which are straight-up weeb bait and one of which looks like something out of an 80s anime. They also had levels, like they do now, without some trickery. edit: should be top left of the window somewhere, above the manage industries button. Mostly luck, Starsector have some fundamental game engine flaw, some modder actually make a mod that allow you to have more option regarding Officer but it's simple unuseable because the game will stutter for 5 second straight if you go to any UI menu, it's kinda hard when the game. ago. 1. • 4 yr. The quality varies such that I could probably pare this down to 70 or 80 portraits, but here I figure it's better to include. GeneratUnfortunately TakeNoPrisoners has a few minor problems that are immersion-breaking for some: A) Releasing prisoners in TNP EDIT has relation change bugged, however Dev is working on this. 1. ---------------. but the first thing I did was change those god damn portraits. bruhWebsites mentioned:1. Its a work-in-progress obviously with. It might be possible that having both mods enabled rearranges the order of the portraits and your favorites are just not in the same place as they used to be. 3k. most games have modifiable UIs. AI cores won't add to your officer limit. I cannot rember the faction name, but their ships are angular, dark grey with orange highlights. ago. • 4 yr. 96a-RC7+. It needs to be a png file and in one of the following dimensions: 128x128, 256x256, 512x512 and so on. Not sure if you use one of the premade ones. Removed soft fleet size limit. Extract to Starsector/mods or in the mod manager of your choice. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Carrier are supposedly weak in starsector, having carrier in previous update just make you basically have unlimited range free flux weapons which make you and your fleet invincible to any fleet composition, just add more Carrier will automatically solve any problem. Stay Connected with Werit: and share your game clips: for more content: On Windows, it's in the installation directory. If its gonna break just let it break. Join. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. You don't have to use Cybernetic Augmentation to convert your officers into mercenaries, but you can't change a mercenary's elite skills like you can with an officer, so it makes sense to give 4 elite skills before the conversion. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)I've used this to edit my officer's skills when RNG rolls crap. Staff them well, put armor on them. faction file informs the game engine how to set up and use a faction. A bit of clashing happened between the YRXP and ApproLight mod; YRXP (anime Gundam faction with missile spam, all female officers, portrait as pictured) has a special building that spawns an extra garrison fleet, which ApproLight (the other anime mod) took over an YRXP colony, and this stuff happened. +15% CR effectively translates to -5% damage taken, +5% damage dealt, +5% fighter refit speed, +5% speed and maneuverability, and increased tracking for automated weapons. Every mod will need a Mod_Info. 95 to 0. And then you go to: Starsector>starsector-core>data>world>factions. 0 (May 6, 2017) Updated to support Starsector 0. This lets you assign all the carriers the same orders with very few mouse clicks. However, figuring out just how to model the crew of your ships has been a difficult process. Bitbucket. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Normal officers have "Make skills elite" button that costs story point. Adding items is easy, just do the same as for editing supplies. Portrait Replacer for Dassault-Mikoyan Engineering and Magellan Protectorate by Harmful Mechanic. Reverted ship changes. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. like yeah there are mods in which officers potrait are anime waifu but beside combat and a few dialogue. there are more but, not fully integrated and are buggy. Enable both of them to both add new officer portraits and the vanilla replacement. It tore us apart in seven minutes. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. There are times (especially with additional portraits installed) where I would enjoy being able to customise my officers by changing their portrait to one I feel would. csv . Quote from: zothos on May 19, 2017, 08:00:33 AM Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015Regardless, this was never really intended to be immersive. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of Chicomoztoc, they hold him in grudging. In game you are normally just referred to as captain and that just makes it easier to handle everything else, otherwise you start needing to add checks for pronouns everywhere in missions/story, whereas with Captain you. As usual, this is an endgame strategy and it's only worth it if you can farm story points consistently. ). Robotic markets, captains, and administrators. ago. Omega Cores exist as a defined item in the game, with a value of 1 million credits. UAF's loyal fanbase and supporters for their amazing support and trying out. This mod will attempt to add the portraits to every possible faction, including almost every mod in existence that's been updated to 0. • Auxiliary Generators: Provides some slot. 4 trained model using the full data set minus images with faces that are covered, should promote much cleaner facial detail and image quality while still. Giving indeps, scavengers and mercenaries access to these portraits (e. - ModInfo, shows detailed info about a mod, including what ships, fighter. Full disclaimer: I haven't tried editing the portraits yet, this is just a guess as to what might work. Starsector > General Discussion > Blog Posts > Portrait Hegemonization. ships without officers benefit from the non-elite effects of 3 combat skills (Helmsmanship, Damage Control, and Combat Endurance), and ships without officers have their deployment points cost (not the supply cost to recover from a deployment, just the deployment points) reduced by 20%, limited. It is easy to lose reckless type officers if you don't watch them carefully. So, first off, it doesn't seem obvious within the code of the player. Not exactly a perfect world, but it seemed fine enough. The launcher enables resolution changes. 96 versions are built off 0. It's a portrait pack you should only need to change the . As far as gameplay goes, these guys are agressive and agile, but a bit lacking in the PD and / or anti fighter department, and they really dont like bombers. v2023. Now what I would expect vanilla to do (and it doesn't) is when I make a skill elite on a normal officer. Thanks mate! Cheers! for administrators you click D and then 1 for the administrator tab, then it should show administrators on the far right with a little button saying 'manage', from there you can fire them like officers. e. ThirstSector is available as a SFW mod with an optional NSFW expansion. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. They can be found in both player and NPC fleets. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. This mod increases choice of skills in officer level up screen, so its now isn't boring random gamble. The entire focus of the alpha is on combat, exposed through a set of missions. HN_ssportrait_rc_v1_no-helmet_finetune_v1: Hypernetwork finetuned for the 1. I don't. Volvith • 2 yr. Battered and bruised miners are less useful. . 32 Unique DLs 1,502 Total DLs 2,906 Total views 9,887 Version v2023. Help out MesoTroniK, a modder in need. 1a] Immersion Friendly Portrait Pack [v1. Background. Version. Is there a mod or some other way to change the prices of ships? More specifically to get higher prices on recovered ships and to increase the cost of buying new ships. So far, No More Generics adds 700+ new portraits to the game. While there was faction segregation in mind when the images were generated – there is no insurance that some oddities in their separation are off. Speaking of clean-ish ships and Arma Armature. These fleets have between 7 and 10 ships. e. json file Mod_Info. First I get penalties to all other factions relationships, like (-20) change to each faction's relationship. Then find the Character. And navigate to "baseNumOfficers" and edit that number. Lore wise I think it would make sense that damaged ships would be recovered and pristine newly built ships would be extremely expensive. Added officer portrait to target reticle for ships with officers; Added "Safety Overrides" hullmod. . Its a work-in-progress obviously with. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. The link here is giving me a 404, although the one on the first page works properly. json instead. csv and change cr %/day and fuel/ly for each ship to be lower. STAR TREK ERAS 0. An anime portrait pack that adds (and optionally replaces vanilla) over 1000+ portraits to the game. I think you need the dev version of the mod for this to work. Open the settings file, press CTRL and F. For Code Editing: {Your Drive} {Your program files}Fractal SoftworksStarsectorstarsector-coredataworldfactions. There are no special effects on this mod except the fact that having various lights. starsector-coredataconfigsettings. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. What you could do is spawn in, via Console Commands, an officer with the name and level of your current one. Overall, I think it’s a positive change for the missile, giving it a better-defined niche, and it took some stress-testing outside the hitherto-normal parameters to identify this. Sort by: Open comment sort options. This is a pretty simple little mod that allows you to transfer command to remnant ships. True that. You need to babysit for awhile until the defensive fleets get up to snuff, but they mostly run on their own (generating income/loss every month, spawning fleets, patrolling, etc. If you're smart, make a backup of this folder before editing. Mod Features. Enable both of them to both add new officer portraits and the vanilla replacement. I've decided to compile and upload them all online so that they'll be archived and be open for view as I move onto another project. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Type "maxBattleSize" into the window that opens and click "find next. My favorite part of this game by far is going on year-long exploration missions, so is there a file I can modify. You should be able to edit the names and portraits of the officers in your game by modifying the campaign. As I haven't found way to change faction for a market (outside of possible script writing), that's gonna be my suggestion Disclaimer: in my current playthrough, Agreus went decivilized rather early, and I've been quite disappointed that while such an unfortunate event could happen to NPC-Faction, there is no through-gameplay way to help restore. - More Dialogue Options for Fleet Encounters. I've decided to compile and upload them all online so that they'll be archived and be open for view as I move onto another project. When you have done that, save your changes. All images were generated by machine learning and then edited manually. Then the game will render incorrectly because it thinks the framebuffer is 2560x1440p when it's really something like 2560x1400p. The images featured at the top are a selection of Alpha Core. Open starsectorstarsector-coredatahullmodshull_mods. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. MANUALLY UPGRADING / DOWNGRADING: If you would like More Character Portr ai ts to work with newer or older versions of Starsector, open the mod_info. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. faction file and corresponding entry in factions. (There are also some minor details about how factions use portrait sets that. _M00NB34M_ • 4 yr. I find that the nerf has increased the usefulness of Wasps exponentially. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. You might like Machina Void Shipyards. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. *Added support for ICE. ThirstSector is available as a SFW mod with an optional NSFW expansion. The portrait is currently determined by the faction the officer is assigned to, and I think AddOfficer already has too many arguments. Current High Hegemon of the Hegemony. if you are able to locate GUI/UI file, you should be able to change it. A hullmod to automate any ship. Perks in the leadership tree also work to strengthen you. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. Hm, i wonder if it's possible to change the captain's personality type by editing game files, or if it has to be. As I haven't found way to change faction for a market (outside of possible script writing), that's gonna be my suggestion Disclaimer: in my current playthrough, Agreus went decivilized rather early, and I've been quite disappointed that while such an unfortunate event could happen to NPC-Faction, there is no through-gameplay way to help restore order, or alike. « on: October 02, 2022, 04:37:17 PM ». More Character Portr ai ts adds 202 thematically-appropriate portraits to the game for both the player and the various game factions to select from. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. They can be installed on automated ships and become fully integrated with them, but cannot be appointed as administrators. 3x.